Lasse Jaara

Prototype Crystal Cave 2D Platformer Game

A game about planning the best route and
timing every jump, dash, and climb with precision.

About the game

My First Game

Project Genre: 2D Platformer
Project Type: School
Project Status: Archived Prototype
Development Time: 3 months
Tools Used: Godot 4+, Pyxel Edit
Languages Used: GDScript
Platforms: Windows
Team Size: Solo

Crystal Cave is a 2D platformer where the main goal is to escape the cave by completing each level without falling or losing all your health.

The core mechanics include basic movement, running, double jumping, and wall jumping. Both double jumps and wall jumps have limits. These mechanics, combined with carefully designed levels, create challenging and engaging gameplay.

Photo
  • Collecting Crystal

    The Crystal heals the player by 10 health point when collected.
  • Getting hit by spike

    The spike damages player by 10 health points.
  • Double Jumping

    Double jumping allows the player to jump again while in mid-air. It resets when the player lands or jumps off a wall.
  • Wall Jumping

    Wall jumping allows the player to jump off walls. It can be done a limited number of times before resetting.
  • Enemy

    The enemy moves in its current direction and damages the player if in its path.

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